Gameloft's Cars Fast as Lightning races onto the Windows Phone Store, also available on Windows 8.1
Gameloft has released Cars Fast as Lightning for Windows Phone, just days after the game was made available for Windows 8.1. The game is based on the popular animated movie 'Cars' from Disney.
The game brings Lightning McQueen and other popular characters from the movie, in a racing adventure where you get to perform various stunts, customize your vehicles, and much more. The game also features buildings and landmarks from the popular movie, presented through beautiful 3D graphics.
"Race and play as popular Cars characters with fast, nitro-charged, turbo-boosted racing! Then build your own Radiator Springs, home of Lightning and his buddies! This is your time to shine and be as fast as Lightning," the app description reads.
Here are the key features of the game:
- Dive into a true Cars experience, capturing the personality of the characters that kids and fans have come to love!
- High-quality voice acting and animation cutscenes, including Owen Wilson as the voice of Lightning McQueen!
- From the legendary Lightning McQueen to the exuberant Francesco Bernoulli, race as 20 Cars characters that you can upgrade and customize with quirky paint jobs! Race as the Radiator Springs Cars, Tuner Cars, Spy Cars, or International Racers!
- Are you up to speed? Feel the asphalt under your wheels in an acceleration-charged racing experience with easy-to-learn controls, nitro boosts and other speedy surprises!
- Completely customizable racing experience! From Rocky Loops to Roller Coasters, add track pieces to perform amazing stunts!
- Hit the accelerator! Compete with your friends, see their races, and beat their track times in weekly tournaments!
- A fun Radiator Springs building experience, featuring over 30 interactive buildings, including Luigi's Casa Della Tires and Fillmore's Taste-In!
- Characters, buildings and landmarks iconic to the Cars movies created in beautiful 3D graphics, all with cute and funny animations!
The app is available for free but features in-app purchases. Hit the download link below to snag it for your respective platform.
How Steve Jobs's Mastery Of Analogies Sent Apple Skyrocketing
How is a Model T like a dead cow?
If you know the answer to that, you understand the power of analogies. And you have more in common with Steve Jobs than you may have realized.
In fact, according to John Pollack, former Bill Clinton speechwriter and author of the new bookShortcut, it would be foolish for an ambitious businessperson to overlook this powerful literary device. The subtitle to Shortcut is: “How Analogies Reveal Connections, Spark Innovation, and Sell Our Greatest Ideas.” And it turns out, in Pollack’s telling, that the “analogical instinct”--the ability to see how certain things are like other things--is at the root of innovation and of sales. Analogies are the lifeblood of business.
John Pollack
I spoke with Pollack (who previously penned an entire book on puns) to learn more about how products from the Model T to the Macintosh computer owe their lives to analogy.
What’s An Analogy, Again?
Here’s a working definition, from Pollack: “an analogy is a comparison that suggests parallels between two different things, explicitly or implicitly.” Analogies can take many forms. Metaphors and similes are types of analogies. A single word can be an analogy, but so can an entire fairy tale, particularly if there’s a “moral of the story” meant to persuade the listener of a certain abstract principle that applies outside the story.
Here’s a working definition, from Pollack: “an analogy is a comparison that suggests parallels between two different things, explicitly or implicitly.” Analogies can take many forms. Metaphors and similes are types of analogies. A single word can be an analogy, but so can an entire fairy tale, particularly if there’s a “moral of the story” meant to persuade the listener of a certain abstract principle that applies outside the story.
“We use analogies to think through all the information we encounter to make a decision,” says Pollack. “We’re taking in all this data, we’re comparing it to what we know, we’re looking for similarities, and we’re trying to make educated guesses based on what we’ve encountered before.” Everyone thinks analogically, to some extent. But some of the greatest figures in business reached their heights precisely because of their strong analogical impulse.
About That Dead Cow
By 1913, the Ford Motor Company was a decade-old concern with large ambitions, but it had hardly transformed American life--yet. The company had a lofty goal of producing two hundred engines per day, but its process remained inefficient, involving workers who fetched parts from multiple bins and moved them around on hand trucks.
By 1913, the Ford Motor Company was a decade-old concern with large ambitions, but it had hardly transformed American life--yet. The company had a lofty goal of producing two hundred engines per day, but its process remained inefficient, involving workers who fetched parts from multiple bins and moved them around on hand trucks.
One day, Bill Klann, a Ford employee whose colorful CV included gigs for a streetcar company, a blacksmith, a machine shop, and a shipbuilder, took a trip to a Chicago slaughterhouse. There, he saw a model of industrial butchering efficiency: animal carcasses moved by on overhead trolleys, while a series of butchers performed specialized tasks in sequence as the carcasses advanced. As Klann watched this bloody symphony of movement, he had an analogical epiphany: dismantling something (a carcass) was fundamentally similar to building something (an engine); therefore, adopting a moving assembly line at Ford would increase productivity and reduce costs, he felt.
“If they can kill pigs and cows that way, we can build cars that way,” Klann told his boss upon his return.
His boss protested. The differences seemed too pronounced: what could be more different than flesh and machinery? “Here you’ve got something else. You’ve got this and that and pistons and rods,” said his boss.
“It’s the same thing,” insisted Klann.
Klann prevailed, and the moving assembly line wound up a signature of Model T production, exploding productivity and enabling the company to cut the price of the car from $575 to $280. Ford doubled its market share in mere years.
Klann “saw through the superficial differences between slaughtering animals and assembling cars,” writes Pollack. “There, at the heart of both processes, lay an underlying structural analogy waiting to be exploited.” Seeing Ford’s success, it took little time for almost every other industry to imitate, creating what Pollack estimates to be “trillions of dollars of growth in virtually every industry.”
Steve Jobs, Master Analogist
Analogies work because they make the unfamiliar familiar; they help the mind navigate new terrain by making it resemble terrain we already know.
Analogies work because they make the unfamiliar familiar; they help the mind navigate new terrain by making it resemble terrain we already know.
In this regard, Steve Jobs’s obsession with user-friendly design was fundamentally analogical. Apple was able to win over the masses by drawing analogies between the virtual world (which was unfamiliar) and the physical one (which all consumers knew intimately).
One of Apple’s most basic analogies is so commonplace that we forget it was an analogy to begin with: your computer’s “desktop.”
Though we forget it, that very word, "desktop," is an analogy: it was meant to teach new users squeamish about the virtual world that you could use a Macintosh’s graphical interface the same way you used something you were familiar with: the top of your real, physical desk.
Just as you could write words on a piece of paper and retrieve those words later by holding that paper and reading it, so could you store and retrieve words in a virtual “document” on your computer. Just as you could organize those papers into folders for storage and easy retrieval, so could you organize those “documents” in virtual “folders” on your computer. And just as you could move your real-life folders around the surface of your desk at home, so could you move these “folders” and “documents” along a “desktop.” Your computer screen and its contents were fundamentally like something you already knew: your physical desk.
The parallels to us now seem obvious, even laughably so. In 1984, they weren’t. And Steve Jobs’s analogical instinct (which persists today in design innovations that still make Apple the most user-friendly hardware company) is a major reason why his company is worth well over half a trillion dollars.
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